Since I did not write any of the subtitles I don't know what causes this but it won't affect gameplay in any way.
STAINLESS STEEL MOD MEDIEVAL 2 UNITS CODE
Subtitles as well as some diplomacy texts may bcome corrupted, displaying a line of code in them. I don't mind missing the generic feedback voice though I have made these modification for the Scandinavian factions, HRE, France and the "Rus" factions. This can be fixed by adding the unit type to the associated "descr_sounds_unit.txt" file but this is a lot of tiring copypasta work. Since SS 6.4 adds a ton of new units, these units will become "mute" after these modifications as in they'll miss their generic unit feedback when clicked on ("heavy infantry!" for example). The "text" files are optional (depends on if you are using subtitles) and should be back-upped if you use them. I have included back-ups of the clean SS 6.4 "data" files. But you have to quit the game now without doing anything!
Go to mods/SS/data/sounds and delete/rename the "events.idx" "events.dat" "voice.idx" and "voice.dat" files.the "data" files go in your SS 6.4's data folder, the "text" files go into data/text Copy the mods/xenophonia/data/sounds/voice folder over to your Stainless Steel voice folder.
STAINLESS STEEL MOD MEDIEVAL 2 UNITS INSTALL
Install Xenophonia 2 as instructed (see the Xenophonia homepage for links and instructions).ALWAYS BACK-UP EACH AND EVERY FILE YOU ARE WORKING WITH!
I have not tested this with any sub-mods and I can guarantee that if you use any sub-mod which adds or changes factions this won't work and most likely screw up your game. I have now dug into the files and made them work for SS 6.4Ĭompatibility: As far as I know, this only works with a clean install of SS 6.4 "out-of-the-box" and only with a English version of MTW 2. Someone made Xeno work with SS 6.1 some time ago but since 6.1 is very different from 6.4 his old modifications don't work anymore. Since the mod was only intended for vanilla MTW2, it doesn't work with Stainless Steel without some modifications. Please refer to the Xenophonia homepage or the forum of Xenophonia for all questions you have about the mod which go beyond the files I provide here. I have merely modified the required txt-files to integrate Xenophonia into SS 6.4. I have not chosen which faction speaks which accent.