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Stainless steel mod medieval 2 units
Stainless steel mod medieval 2 units












  1. STAINLESS STEEL MOD MEDIEVAL 2 UNITS INSTALL
  2. STAINLESS STEEL MOD MEDIEVAL 2 UNITS CODE

Since I did not write any of the subtitles I don't know what causes this but it won't affect gameplay in any way.

STAINLESS STEEL MOD MEDIEVAL 2 UNITS CODE

Subtitles as well as some diplomacy texts may bcome corrupted, displaying a line of code in them. I don't mind missing the generic feedback voice though I have made these modification for the Scandinavian factions, HRE, France and the "Rus" factions. This can be fixed by adding the unit type to the associated "descr_sounds_unit.txt" file but this is a lot of tiring copypasta work. Since SS 6.4 adds a ton of new units, these units will become "mute" after these modifications as in they'll miss their generic unit feedback when clicked on ("heavy infantry!" for example). The "text" files are optional (depends on if you are using subtitles) and should be back-upped if you use them. I have included back-ups of the clean SS 6.4 "data" files. But you have to quit the game now without doing anything!

  • If you reached the main menu without a crash you should be good to go.
  • This will take up to 10 minutes since the game will repack the voice files which came with Xenophonia.

    stainless steel mod medieval 2 units

    Go to mods/SS/data/sounds and delete/rename the "events.idx" "events.dat" "voice.idx" and "voice.dat" files.the "data" files go in your SS 6.4's data folder, the "text" files go into data/text Copy the mods/xenophonia/data/sounds/voice folder over to your Stainless Steel voice folder.

    STAINLESS STEEL MOD MEDIEVAL 2 UNITS INSTALL

    Install Xenophonia 2 as instructed (see the Xenophonia homepage for links and instructions).ALWAYS BACK-UP EACH AND EVERY FILE YOU ARE WORKING WITH!

    stainless steel mod medieval 2 units

    I have not tested this with any sub-mods and I can guarantee that if you use any sub-mod which adds or changes factions this won't work and most likely screw up your game. I have now dug into the files and made them work for SS 6.4Ĭompatibility: As far as I know, this only works with a clean install of SS 6.4 "out-of-the-box" and only with a English version of MTW 2. Someone made Xeno work with SS 6.1 some time ago but since 6.1 is very different from 6.4 his old modifications don't work anymore. Since the mod was only intended for vanilla MTW2, it doesn't work with Stainless Steel without some modifications. Please refer to the Xenophonia homepage or the forum of Xenophonia for all questions you have about the mod which go beyond the files I provide here. I have merely modified the required txt-files to integrate Xenophonia into SS 6.4. I have not chosen which faction speaks which accent.

  • Venice, Genoa and the Pope will speak ItalianĭISCLAIMER: I am not affiliated with Beiss or the Xenophonia mod team nor did I create any of the mods' content.
  • Denmark and Norway will speak "neutral" German.
  • The Teutonic Order and the Holy Roman Empire will speak "imperial" German.
  • But what they did was to include sound sets from localized versions of Medieval 2 to the associated factions making for example Venice's units and characters speak Italian and the HRE speak proper German (sounds taken from the Italian/German version of Medieval 2). They did never include any "real" voices to my knowledge. You can find each and any information about it here and here. Xenophonia is/was an as of 2008 discontinued mod-project to include each Medieval 2 factions' native tongue to the game to get rid of the english accents.














    Stainless steel mod medieval 2 units